Diorama Detective is a mobile AR game where the players use their phone's camera to take pictures of virtual crime scenes to crack the case!
In 2020, we worked with Code & Key Escape Rooms to create The Silver Spoon Caper, a puzzle experience for people to play at home during the pandemic.
We are currently working with Meowza Games and Humble Games to finish Mineko's Night Market. We are creating tools, implementing gameplay, and optimizing the game to be released on PC and Nintendo Switch."We are eternally grateful for their work and Mineko’s Night Market would be nonexistent without their expertise." - Meowza Games
We have helped Spry Fox bring their games to other platforms, including Road Not Taken to mobile, and Alphabear: Hardcover Edition to PC.
Working With Educators
Sepsis is a bodily response to infection that kills 340,00 people yearly in the United States Alone.We are working with Stanford Medical and Centre Hospitalier Universitaire Vaudois to create an international version of their web-site based Sepsis game. This international version will help medical professionals around the globe correctly identify and treat Sepsis in their patients.
We created kiosk software for the Indianapolis Public Library for the fourth anniversary of their Center for Black Literature and Culture.
Studio Cypher worked with Ohio State University researchers on an interactive piece used to study children's attitudes towards careers and gender. You can view earlier findings in the study series here.
Rett Syndrome is a rare neurological disorder that manifests in many impairments. We are aiding Georgetown researchers to create at-home exercises for Rett Syndrome patents. Our system utilizes a simple webcam and colored wristbands for hands-free, therapeutic exercises.
In Progress - We are providing engineering support in the form of tools and optimizations for this game created in Unity 3D."We are eternally grateful for their work and Mineko’s Night Market would be nonexistent without their expertise." - Meowza Games
In Progress - Sepsis is a bodily response to infection that kills 340,00 people yearly in the United States Alone.We are working with Stanford Medical and Centre Hospitalier Universitaire Vaudois to create an international version of their web-site based Sepsis game. This international version will help medical professionals around the globe correctly identify and treat Sepsis in their patients.
OSU Gender Studies
In Progress - We were contacted by researchers at OSU to create a digital game/storybook. The researchers can change the gender presentation/pronouns of people in various jobs, which they use to determine if/when children associate certain behaviors with certain genders.
Rett Syndrome Physical Therapy Game
Rett Syndrome is a rare genetic disorder in girls which, in part, impairs motor function and coordination. We worked with researchers from Georgetown University to create a app and game to let the girls practice their physical therapy movements at home, using only their webcam.
Spry Fox game ports
We helped Spry Fox port their games Road Not Taken from PC to mobile/tablet, and Alphabear from mobile to PC.
In partnership with Code & Key Escape Rooms, we created an app as a puzzle experience for people to play at home during COVID-19 lockdown.
We created this AR-centric mobile game in which people use their phone's camera to take pictures of virtual crime scenes.
Stanford Medical Games
We created a variety of HTML5 games for Stanford Medical as part of their online continuing education. They included games such as SafetyQuest, which taught patient safety best practices, Hippocrates, which taught emergency room diagnosis, and SonoDoc, which focused on correctly interpreting sonograms.
Tattletale! is a social deduction card game in which players are children at a school for mad scientists.
39 Clues puzzle cards
The 39 Clues was a YA book series by Scholastic in which each book contained trading cards with puzzles on them that readers could solve to participate in a larger mystery. Studio Cypher designed many of the first season puzzles for those cards.
We created kiosk software for the Monroe County historical Society to help teach the history of basketball in southern Indiana.
Field Museum Kiosk Games
We created a set of six games for the Chicago Field Museum for their Ancient Americas exhibit. Each game taught a different aspect of how innovation would lead to societal change as a hunter-gatherer society transitioned to an agricultural one.
Lanugo Media is a Spanish/English family entertainment company. We helped them create their first app to reinforce bilingual language skills in preschoolers using their established characters.
Stickers In Public
In our take on subversive game design, Stickers In Public gave people a set of stickers, each of which had the rules for a game on them. People could then place these stickers to create a game installation wherever they wanted.
Our first project, The Cyphers was a subscription-based alternate reality game in which players would directly interact with our fictional characters through email/Twitter/etc to solve a new mystery every other month.